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INI File  |  2003-09-30  |  4KB  |  119 lines

  1. [preset00]
  2. fRating=2
  3. fGammaAdj=1
  4. fDecay=0.997
  5. fVideoEchoZoom=1
  6. fVideoEchoAlpha=0.5
  7. nVideoEchoOrientation=3
  8. nWaveMode=6
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=1
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.8179
  22. fWaveScale=0.397105
  23. fWaveSmoothing=0
  24. fWaveParam=0
  25. fModWaveAlphaStart=0.75
  26. fModWaveAlphaEnd=0.95
  27. fWarpAnimSpeed=5.9957
  28. fWarpScale=1.331
  29. fZoomExponent=1
  30. fShader=0
  31. zoom=0.740601
  32. rot=-0.76
  33. cx=0.5
  34. cy=0.5
  35. dx=0
  36. dy=0
  37. warp=0.350495
  38. sx=1
  39. sy=1
  40. wave_r=1
  41. wave_g=1
  42. wave_b=1
  43. wave_x=0.5
  44. wave_y=0.5
  45. ob_size=0
  46. ob_r=0
  47. ob_g=0
  48. ob_b=0
  49. ob_a=1
  50. ib_size=0
  51. ib_r=0.5
  52. ib_g=0.9
  53. ib_b=0.5
  54. ib_a=0
  55. nMotionVectorsX=31.999994
  56. nMotionVectorsY=28.799999
  57. mv_dx=0
  58. mv_dy=0
  59. mv_l=0.85
  60. mv_r=0.4999
  61. mv_g=0.4999
  62. mv_b=0.4999
  63. mv_a=1
  64. per_frame_1=warp=0;
  65. per_frame_2=rot=0;
  66. per_frame_3=old_bass_flop=bass_flop;
  67. per_frame_4=old_treb_flop=treb_flop;
  68. per_frame_5=old_mid_flop=mid_flop;
  69. per_frame_6=chaos=.1+.1*sin(pulse);
  70. per_frame_7=bass_thresh =if(above(bass_att,bass_thresh),3,bass_thresh-chaos);
  71. per_frame_8=bass_flop=abs(bass_flop-equal(bass_thresh,3));
  72. per_frame_9=treb_thresh=if(above(treb_att,treb_thresh),3,treb_thresh-chaos);
  73. per_frame_10=treb_flop=abs(treb_flop-equal(treb_thresh,3));
  74. per_frame_11=mid_thresh=if(above(mid_att,mid_thresh),3,mid_thresh-chaos);
  75. per_frame_12=mid_flop=abs(mid_flop-equal(mid_thresh,3));
  76. per_frame_13=bass_changed=bnot(equal(old_bass_flop,bass_flop));
  77. per_frame_14=mid_changed=bnot(equal(old_mid_flop,mid_flop));
  78. per_frame_15=treb_changed=bnot(equal(old_treb_flop,treb_flop));
  79. per_frame_16=bass_residual = bass_changed*sin(pulse*3) + bnot(bass_changed)*bass_residual;
  80. per_frame_17=treb_residual = treb_changed*sin(pulse*3) + bnot(treb_changed)*treb_residual;
  81. per_frame_18=mid_residual = mid_changed*sin(pulse*3) + bnot(mid_changed)*mid_residual;
  82. per_frame_19=pulse=if(above(abs(pulse),3.14),-3.14,pulse+(bass_thresh+mid_thresh+treb_thresh)*.032);
  83. per_frame_20=entropy=if(equal(pulse,-3.14),bass_flop+mid_flop+treb_flop+rand(5),entropy);
  84. per_frame_21=q1=mid_residual;
  85. per_frame_22=q2=bass_residual;
  86. per_frame_23=q3=treb_residual;
  87. per_frame_24=q4=sin(pulse);
  88. per_frame_25=q5=cos(pulse*(.5+.1*entropy));
  89. per_frame_26=q6=sin(pulse*(.5+pow(.25,entropy)));
  90. per_frame_27=q7=above(q1,0)+above(q2,0)+above(q3,0)+above(q3,0)*treb_flop+above(q2,0)*bass_flop+above(q1,0)*mid_flop;
  91. per_frame_28=q8=entropy;
  92. per_frame_29=
  93. per_frame_30=ob_r=.2+.1*sin(time*2.157+q6);
  94. per_frame_31=ob_b=.2+.1*sin(time*1.689+q5);
  95. per_frame_32=ob_g=.2+.1*sin(time*.413+q4);
  96. per_frame_33=ib_r=.8+.2*cos(time*1.2+q1*.1);
  97. per_frame_34=ib_b=.2+.2*cos(time*2.811+q2*.1);
  98. per_frame_35=ib_g=.7+.3*cos(time*1.666+q3*.1);
  99. per_frame_36=ib_size=.03+.02*q2;
  100. per_frame_37=ob_size=.03+.02*sin(time*2.321+q2*.2);
  101. per_frame_38=ob_a=.75+.25*q3;
  102. per_frame_39=ib_a=.8+.2*sin(q2*.3+q4+q1*.5);
  103. per_frame_40=mv_r=mv_r+.5*sin(q4+time*.678);
  104. per_frame_41=mv_b=mv_b+.5*sin(q4+time*.789);
  105. per_frame_42=mv_g=mv_g+.5*sin(q5+time*.456);
  106. per_frame_43=mv_a=.2+.2*sin(time*1.178+q5*1.14);
  107. per_frame_44=wave_r=if(treb_changed,.5+.5*q3,if(bass_changed,.5+.5*q4,1));
  108. per_frame_45=wave_g=.5+.2*bnot(q8%2)-.2*bnot(q8%3)+.2*bnot(q8%4)-.2*bnot(q8%5);
  109. per_frame_46=wave_b=if(bnot(q8%6),.8+.2*q1,bass_changed*mid_changed);
  110. per_frame_47=wave_mode=q8-bass_changed+mid_changed+treb_changed;
  111. per_frame_48=wave_mystery=frame%2;
  112. per_pixel_1=grid=pow(x*3,3-q1)%q8 + pow(y*3,3-q3)%q8;
  113. per_pixel_2=bend = sin(x*(9.42-6.28*q2)*bnot(q8%3)
  114. per_pixel_3=+(rad*9.42-6.28*sin(time*(1.3+.3*q1)))*bnot(q8%4)+y*(9.42*q4-6.28*q3)*bnot(q8%5));
  115. per_pixel_4=zoom = zoom+bend*.1;
  116. per_pixel_5=sx=sx-if(above(q1,2),bnot(grid)*q3*.2,.1*q2*bnot(q8%5));
  117. per_pixel_6=sy=sy-if(above(q1,3),bnot(grid)*q2*.2,.1*q3*bnot(q8%2));
  118. per_pixel_7=rot=equal(grid,3)*q3+bnot(grid%q7)*cos(zoom*grid*q1*.01);
  119.